Sunday, September 30, 2007

OpenGL oh, please do tell.

OpenGL site is almost finished, I have been pulling all nighters just to get the demos ready and properly commented. Of course the crux of this project is to build games for all of the consoles. OpenGL allows for a higher granularity of manipulation of the graphic API.

In the interest of getting some local support we are having OpenGL meetings for game and console developers to meet greet and exchange ideas. I am going to do a old school step-by-step presentation on "L" Linux and "A" Apache of our LAMP for the Yellow-dog Linux on the PS/3 console platform series.

When we build install configure and test "M" MySQL and "P" PHP, we will continue our series in our future scheduled talks. Time and place still to be determined, I would welcome all donations and or sponsorships for a lecture hall rental.

Monday, September 24, 2007

XNA (Playstation 3, get a clue)

Ok, XNA looks very impressive, from Microsoft?!?

Well we all have to learn sometime. Sony should get a clue from this. Allowing us to install Linux was taking two steps forward but their lack of support to aspiring game developers is taking one step back.

There is no argument from me that XBox360 kicks ass in the availability in the game development arena. Exclusive titles like Halo (need I say more?) gives the XBox360 the leverage that it needs to make its mark in the gaming community.

I will take sides with Sony on the quality of its system, the Other OS install option built into its menu. Absolutely no quams about that.

But I know a good *bet* when I see one with XNA, it writes half the code for you, so launching a game is very straight forward and ridiculously easy. But don't think that XBox360 will become a Linux server any time soon. The overheating problems still exist and Microsoft's official word is "You can make your games to play...if its done just how we say"

Wanna be in our XNA club? Cough up your dues.

Games on the Xbox 360 they will have to pay an annual fee of $99 (or a four-month fee of $49) for admission to the XNA "Creators Club".

Way less than Sony, but yet another bite into the starving students pocket book. My jury is still out on this, we are still working on the PS/3 console mostly due to the *lack* of games on it and the fact that, well, we have a working Linux server.

What a cool factor.

Monday, September 17, 2007

PS/3 Home...October

Well, we did not make the Beta for Playstation's Home. But its opening up to the commoners come October. We are looking forward to doing our Playstation 3 Development segment there as it will provide for a plethora of capabilities (video, audio streaming) built directly into it.

Of course, this will require a PS/3 console and should be a easy download (reports say about 500MB). Now we will of course do our streamining on our mother site (still under construction) and we provide links to follow along our creation of a PS/3 super console.