Well, I figured we could start on the platform that game development is mostly programmed on. Microsoft, or MS is certainly a strong contender for the place of development. With the inception of XNA, .NET and ActiveX games for the XBox are becoming easier and easier to prototype market.
PS/3 has much to learn about creating a user friendly development environment for aspiring gamers, but from what I am told one is in the works.
So lets look at what we have
Win32
Win32 is probably the most "standard" of development environments in the game development biz, the core .NET, DirectX and XNA has made very successful tools for getting into the game development world and as a consequence has been way ahead of Sony's PS/3 in the game variety department, hands down.
Altho Microsoft has their own libraries that enable the 2D and 3D rendering capabilities OpenGL can be run on Wn32 units with the GLUT and OpenGL frameworks, practice with simple C level code for a logical library of solid C code, built with solid practices.
In regards to C++ in Windows, Visual Studio is probably the best one for its class. The ticket price is in the low to mid thousands of dollars, the windows system is buggy and prone to viruses and trojans and would not be a good to use the unit as anything other than a development client and even then in a virtual box (Parallels, etc.).
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