Showing posts with label Development. Show all posts
Showing posts with label Development. Show all posts

Thursday, December 20, 2007

Windows lesson #1, install Cygwin

This install is actually for our Android development. This will be a manageable development environment designed specifically with Windows users in mind. We are developing on the Eclipse Integrated Development Environment (IDE), we will be programing mostly in Java but will also program the lower device levels in C/C++ when Google releases accessibility to them.

This Windows clone will offer Windows, Apache, MySQL, PHP (WAMP) integration, this is similar to Linux, Apache, MySQL, PHP (LAMP). Specially geared with specific applications to lessen the learning curve for new UNIX/Linux interfacing.

Windoze in one, SuSE, in another and Fedora 8 all housed in Tiger on my Mac.

Tuesday, November 6, 2007

Linux Specific Development

Linux has the highest learning curb, with the biggest level of control over the device. Slackware Linux, Fedora Linux (Redhat), Yellowdog Linux all work off the same kernel, and can offer a plethora of intresting setups for the development enviorment.

Linux does come with all the tools you need, but they are not initially a very user friendly GUI (Graphical User Interface) and IDE (Intergrated Development Enviorment) solution out the gate. Everything is configured through simple text files creating a complex level of simplicity, which unfortunatly to many is still quite complex. If you are comming from windows you may be expecting dropdown menus, checkable boxes, etc. with Linux instead of these easy identifiable menus, one has to memorize a vast array of command-lines and be savvy to the location of configuration files to get things done.

We have Linux Yellowdog installed on our PS/3 unit, but it leaves much to be desired. Without access to the GameOS, we are restricted to the framebuffer to do any thing with graphics.

Sony does not want linux developers writing games for the linux side of the PS/3 and some could argue not even for the GameOS side without a very heavy licensing agreement that can cost thousands of dollars.