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It is difficult for me to really figure out if being an employee is really any different than being a consultant. The same level of focus and commitment is typically required. I have always been of the opinion that contracting is always better albeit difficult sometimes more difficult to obtain. With the rise of recent layoffs being an employee gives a false sense of security and "permanent" positions are really not as permanent as as the pink slip holders would of hoped for.
I was recently contacted by several recruiters one in particular that supposedly has actual job offers for me if I would consent to becoming an employee and engage a permanent position, according to the recruiter I am having talks with apparently this is a standard practice in the industry.
I emailed off a Word resume (even though the same information can be downloaded from this blog). I have been curious about what this particular recruiter could bring to the table. The first time I had dealings with this particular recruiter, I was essentially told to buzz off and get some "real" game experience before he could help be land anything. So thats *exactly* what I did. Even went as far as to start my own development on the PS/3 and learn OpenGL development.
We will see just how permanent any offers that come my way will become.
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